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dc.contributor.authorChua, Clinten_US
dc.contributor.authorNeumann, Ulrichen_US
dc.contributor.editorI. Buck and G. Humphreys and P. Hanrahanen_US
dc.date.accessioned2013-10-28T09:57:02Z
dc.date.available2013-10-28T09:57:02Z
dc.date.issued2000en_US
dc.identifier.isbn1-58113-257-3en_US
dc.identifier.issn1727-3471en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGGH/EGGH00/033-039en_US
dc.description.abstractHardware-acceleration for geometric deformation is developed in the framework of an extension to the OpenGL specification. The method requires an addition to the front-end of the OpenGL rendering pipeline and an appropriate OpenGL primitive. Our approach is to implement general geometric deformations so the system supports additional layers of abstraction, including physically based simulations. This approach would support a wide range of users with an accelerated implementation of a wellunderstood deformation method, reducing the need for software deformation engines and the execution time penalty associated with them.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.1 [Computer Graphics]en_US
dc.subjectHardware Architectureen_US
dc.subjectGraphics Processorsen_US
dc.titleHardware-Accelerated Free-Form Deformationen_US
dc.description.seriesinformationSIGGRAPH/Eurographics Workshop on Graphics Hardwareen_US


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