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dc.contributor.authorWu, Jiazeen_US
dc.contributor.authorZheng, Changwenen_US
dc.contributor.authorHu, Xiaohuien_US
dc.contributor.authorXu, Fanjiangen_US
dc.contributor.editorN. Avis and S. Lefebvreen_US
dc.date.accessioned2014-02-06T15:44:04Z
dc.date.available2014-02-06T15:44:04Z
dc.date.issued2011en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EG2011/short/037-040en_US
dc.description.abstractA novel method is proposed to accurately simulate the peripheral vision under different visual perception. An accurate aspherical schematic eye model is firstly introduced to reasonably predict the anatomical and optical properties of the human eye. This eye model is composed of the Navarro schematic eye model with aspherical surfaces as a basic model, and a corresponding accommodation model, and both these models are combined to simulate the varying refractive power of the human eye. Finally, distributed ray tracing techniques is combined with this eye model to produce a variety of visual results.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): Computer Graphics [I.3.7]: Three-Dimensional Graphics and Realismen_US
dc.titleRealistic Simulation of Peripheral Vision Using An Aspherical Eye Modelen_US
dc.description.seriesinformationEurographics 2011 - Short Papersen_US


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