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dc.contributor.authorHilsmann, A.en_US
dc.contributor.authorSchneider, D. C.en_US
dc.contributor.authorEisert, P.en_US
dc.contributor.editorR. Laramee and I. S. Limen_US
dc.date.accessioned2014-02-06T15:37:13Z
dc.date.available2014-02-06T15:37:13Z
dc.date.issued2011en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EG2011/posters/043-044en_US
dc.description.abstractRetexturing is the process of realistically replacing the texture of an object or surface in a given image by a new, synthetic one, such that texture distortion as well as lighting conditions of the original image are preserved. The key challenge is to separate the shading information from the actual local texture and to retrieve the texture distortion from an image without any knowledge of the underlying scene. In this paper, we introduce an approach for automatic retexturing that models an image of a deformed regular texture as a combination of its deformed surface albedo, a shading map and additional high frequency details.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.4.8 [Image Processing and Computer Vision]: Scene Analysis-, I.3.8 [Computer Graphics]: Applicationsen_US
dc.titleImage-based Retexturing of Deformed Surfaces from a Single Imageen_US
dc.description.seriesinformationEurographics 2011 - Postersen_US


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