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dc.contributor.authorDavis, Tim A.en_US
dc.contributor.authorHouse, Donald H.en_US
dc.contributor.editorS. Maddock and J. Jorgeen_US
dc.date.accessioned2014-02-06T15:27:15Z
dc.date.available2014-02-06T15:27:15Z
dc.date.issued2011en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EG2011/education/017-022en_US
dc.description.abstractAs its name implies, digital production arts incorporates both technical and artistic aspects. The challenge of any program in this discipline is to balance these two components in such a way that each enhances the other the technical aspect provides new tools and techniques for artists to explore, while the art aspect drives digital tech-nology in new directions. Students interested in digital production arts require both generalized and specialized education in each field, with additional emphasis on synthesis of both. The Digital Production Arts program at Clemson University strives to accomplish this goal through an interdisciplinary program with major components in art and computer science. Graduates of our program seek to apply their skills in special effects and computer ani-mation in the rapidly expanding field of film, television, and gaming.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): K.3.2 [Computer and Education]: Computer and In-formation Science Curriculumen_US
dc.titleThe Art and Science of Digital Production Artsen_US
dc.description.seriesinformationEurographics 2011 - Education Papersen_US


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