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dc.contributor.authorKölzer, K.en_US
dc.contributor.authorNagl, F.en_US
dc.contributor.authorGrimm, P.en_US
dc.contributor.editorA. Day and R. Mantiuk and E. Reinhard and R. Scopignoen_US
dc.date.accessioned2014-02-06T15:10:43Z
dc.date.available2014-02-06T15:10:43Z
dc.date.issued2011en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EG2011/areas/071-072en_US
dc.description.abstractWe present a novel approach for accurate reconstruction of relative radiance of every surface in an augmented image-based 3D scene. By using unordered images with varying exposure of 3D Photo Collections and a 3D mesh of the scene geometry, the relative radiance of all surfaces in the scene is reconstructed with High Dynamic Range. This is performed by subdividing the surfaces of the scene into patches and calculating the HDR image estimate for each patch. The result is used to embed virtual objects into 3D Photo Collections with authentic lighting.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Picture/Image Generation-Display algorithmsen_US
dc.titleSynthesizing Relative Radiance for Realistic Rendering of Virtual Objects in 3D Photo Collectionsen_US
dc.description.seriesinformationEurographics 2011 - Areas Papersen_US


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