Feedback-guided Stroke Placement for a Painting Machine
Date
2012Author
Deussen, Oliver
Lindemeier, Thomas
Pirk, Sören
Tautzenberger, Mark
Metadata
Show full item recordAbstract
In this paper we present and evaluate painterly rendering techniques that work within a visual feedback loop of eDavid, our painting robot. The machine aims at simulating the human painting process. Two such methods are compared for different objects. One uses a predefined set of stroke candidates, the other creates strokes directly using line integral convolution. The aesthetics of both methods are discussed, results are shown.
BibTeX
@inproceedings {10.2312:COMPAESTH:COMPAESTH12:025-033,
booktitle = {Computational Aesthetics in Graphics, Visualization, and Imaging},
editor = {Douglas Cunningham and Donald House},
title = {{Feedback-guided Stroke Placement for a Painting Machine}},
author = {Deussen, Oliver and Lindemeier, Thomas and Pirk, Sören and Tautzenberger, Mark},
year = {2012},
publisher = {The Eurographics Association},
ISSN = {1816-0859},
ISBN = {978-3-905674-43-9},
DOI = {10.2312/COMPAESTH/COMPAESTH12/025-033}
}
booktitle = {Computational Aesthetics in Graphics, Visualization, and Imaging},
editor = {Douglas Cunningham and Donald House},
title = {{Feedback-guided Stroke Placement for a Painting Machine}},
author = {Deussen, Oliver and Lindemeier, Thomas and Pirk, Sören and Tautzenberger, Mark},
year = {2012},
publisher = {The Eurographics Association},
ISSN = {1816-0859},
ISBN = {978-3-905674-43-9},
DOI = {10.2312/COMPAESTH/COMPAESTH12/025-033}
}