Discretization of 3D Models Using Voxel Elements of Different Shapes
Abstract
This paper presents a voxelization algorithm that uses elements of various shapes that are not larger than a single voxel. Elements are chosen from a palette in order to minimize the deviation from the actual object according to a given metric. An analytical framework is presented and then an implementation based on a statistical sampling on the object is proposed. The result obtained is used to guide the recreation of the original model using small components that resemble the palette elements but emphasize the artistic nature of the reconstruction. Several examples where the proposed technique has been used to create some models with artistic and advertising purposes are presented to show the effectiveness of the technique.
BibTeX
@inproceedings {10.2312:COMPAESTH:COMPAESTH10:091-098,
booktitle = {Computational Aesthetics in Graphics, Visualization, and Imaging},
editor = {Pauline Jepp and Oliver Deussen},
title = {{Discretization of 3D Models Using Voxel Elements of Different Shapes}},
author = {Cavagnino, Davide and Gribaudo, Marco},
year = {2010},
publisher = {The Eurographics Association},
ISSN = {1816-0859},
ISBN = {978-3-905674-24-8},
DOI = {10.2312/COMPAESTH/COMPAESTH10/091-098}
}
booktitle = {Computational Aesthetics in Graphics, Visualization, and Imaging},
editor = {Pauline Jepp and Oliver Deussen},
title = {{Discretization of 3D Models Using Voxel Elements of Different Shapes}},
author = {Cavagnino, Davide and Gribaudo, Marco},
year = {2010},
publisher = {The Eurographics Association},
ISSN = {1816-0859},
ISBN = {978-3-905674-24-8},
DOI = {10.2312/COMPAESTH/COMPAESTH10/091-098}
}