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dc.contributor.authorKinnear, Kateen_US
dc.contributor.authorKaplan, Craig S.en_US
dc.contributor.editorPauline Jepp and Oliver Deussenen_US
dc.date.accessioned2013-10-22T07:18:26Z
dc.date.available2013-10-22T07:18:26Z
dc.date.issued2010en_US
dc.identifier.isbn978-3-905674-24-8en_US
dc.identifier.issn1816-0859en_US
dc.identifier.urihttp://dx.doi.org/10.2312/COMPAESTH/COMPAESTH10/083-090en_US
dc.description.abstractProcedural modelling can be used to generate digital content such as 3D digital models programmatically. In computer graphics, Procedural modelling has focused primarily on natural scenery and cityscapes. This paper considers the use of procedural modelling in a new domain: science fiction spaceships. We examine aesthetic principles as they relate to the beauty and visual interest of spaceships, especially surface details, and determine how these principles can be applied in a practical procedural modelling algorithm.We describe a prototype system that synthesizes and distributes surface details on large-scale spaceships. Given a surface representing the frame of a spaceship, we distribute geometry automatically in a coherent manner to achieve a characteristic science fiction aesthetic.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Picture/Image Generation-Line and curve generationen_US
dc.titleProcedural Generation of Surface Detail for Science Fiction Spaceshipsen_US
dc.description.seriesinformationComputational Aesthetics in Graphics, Visualization, and Imagingen_US


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