Show simple item record

dc.contributor.authorWyvill, Brianen_US
dc.contributor.authorDodgson, Neil A.en_US
dc.contributor.editorPauline Jepp and Oliver Deussenen_US
dc.date.accessioned2013-10-22T07:18:25Z
dc.date.available2013-10-22T07:18:25Z
dc.date.issued2010en_US
dc.identifier.isbn978-3-905674-24-8en_US
dc.identifier.issn1816-0859en_US
dc.identifier.urihttp://dx.doi.org/10.2312/COMPAESTH/COMPAESTH10/033-040en_US
dc.description.abstractConventional scene graphs use directed acyclic graphs; conventional iterated function systems use infinitely recursive definitions. We investigate scene graphs with recursive cycles for defining graphical scenes. This permits both conventional scene graphs and iterated function systems within the same framework and opens the way for other definitions not possible with either. We explore several mechanisms for limiting the implied recursion in cyclic graphs, including both global and local limits. This approach permits a range of possibilities, including scenes with carefully controlled and locally varying recursive depth. It has applications in art and design.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Picture/Image Generation-Line and curve generation I.3.6 [Computer Graphics]: Methodology and Techniques-Graphics data structures and data typesen_US
dc.titleRecursive Scene Graphs for Art and Designen_US
dc.description.seriesinformationComputational Aesthetics in Graphics, Visualization, and Imagingen_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record