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dc.contributor.authorFourquet, Elodieen_US
dc.contributor.editorDouglas W. Cunningham and Victoria Interrante and Paul Brown and Jon McCormacken_US
dc.date.accessioned2013-10-22T07:38:36Z
dc.date.available2013-10-22T07:38:36Z
dc.date.issued2008en_US
dc.identifier.isbn978-3-905674-08-8en_US
dc.identifier.issn1816-0859en_US
dc.identifier.urihttp://dx.doi.org/10.2312/COMPAESTH/COMPAESTH08/009-016en_US
dc.description.abstractComposition is a key element of image aesthetics. However composition is hard to control when working in three dimensions to create a two dimensional image. A framework that derives perspective from a planar pattern is proposed and implemented. The third dimension is elevated from a tiled floor into a planar square pattern. Key points on the image allow users to modify the spatial geometry of the scene. Thus, this paper presents a new view on perspective, where there is no concrete third dimension, but where the third dimension is inferred from lines and points in the image plane from which apparent depth relationships of the scene are constructed. In describing the framework, the computational relation between elements such as vanishing point, distance points and floor lines inside the geometric grid, are exposed to demonstrate the characteristics of building a realistic, yet, composed, image based on the practices of Renaissance painters.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Picture/Image Generation J.5 [Computer Applications]: Arts and Humanities K.3.m [Computer and Education]: Miscellaneousen_US
dc.titleComposition in Perspectivesen_US
dc.description.seriesinformationComputational Aesthetics in Graphics, Visualization, and Imagingen_US


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