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dc.contributor.authorIsley, Vickyen_US
dc.contributor.authorSmith, Paulen_US
dc.contributor.editorDouglas W. Cunningham and Gary Meyer and Laszlo Neumannen_US
dc.date.accessioned2013-10-22T07:39:46Z
dc.date.available2013-10-22T07:39:46Z
dc.date.issued2007en_US
dc.identifier.isbn978-3-905673-43-2en_US
dc.identifier.issn1816-0859en_US
dc.identifier.urihttp://dx.doi.org/10.2312/COMPAESTH/COMPAESTH07/163-166en_US
dc.description.abstractOur enthusiasm for scientific modelling techniques and fascination with natural systems has inspired us to develop computational artworks over the last six years that explore the aesthetics of emergence, computational abstractions, artificial life and belief systems. These computational works have culminated into a solo exhibition Theatre of Restless Automata which toured nationally during 2005-2006 and selective works have been exhibited at ACE, Los Angeles (2006), Third Iteration, Melbourne (2005), SIGGRAPH, Boston (2006) & Los Angeles (2005) and Transmediale.05, Berlin (2005). Here we will discuss the three computational artworks Biomes, RandomSeed and Ornamental Bug Garden 001 which were shown in Theatre of Restless Automata and other preparatory works which commenced our ongoing research into artificial-life and digital biology.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleTheatre of Restless Automataen_US
dc.description.seriesinformationComputational Aesthetics in Graphics, Visualization, and Imagingen_US


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