Computer Aided Color Appearance Design using Environment Map Based Lighting
Abstract
A BRDF approximation is developed that is suitable for interactive color appearance design in direct lighting provided by environment maps. The BRDFs are approximated as a linear combination of cosine lobes with a fixed set of specular exponents. A nonlinear optimization routine is used to fit the cosine lobes to BRDFs appropriate for a specific color appearance design application: automotive paint. Modification and rendering of the BRDF is made possible by linearly combining prefiltered environment maps for each cosine lobe in real time.
BibTeX
@inproceedings {10.2312:COMPAESTH:COMPAESTH05:223-230,
booktitle = {Computational Aesthetics in Graphics, Visualization and Imaging},
editor = {Laszlo Neumann and Mateu Sbert and Bruce Gooch and Werner Purgathofer},
title = {{Computer Aided Color Appearance Design using Environment Map Based Lighting}},
author = {Shimizu, Clement and Meyer, Gary W.},
year = {2005},
publisher = {The Eurographics Association},
ISSN = {1816-0859},
ISBN = {3-905673-27-4},
DOI = {10.2312/COMPAESTH/COMPAESTH05/223-230}
}
booktitle = {Computational Aesthetics in Graphics, Visualization and Imaging},
editor = {Laszlo Neumann and Mateu Sbert and Bruce Gooch and Werner Purgathofer},
title = {{Computer Aided Color Appearance Design using Environment Map Based Lighting}},
author = {Shimizu, Clement and Meyer, Gary W.},
year = {2005},
publisher = {The Eurographics Association},
ISSN = {1816-0859},
ISBN = {3-905673-27-4},
DOI = {10.2312/COMPAESTH/COMPAESTH05/223-230}
}