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dc.contributor.authorStavrakis, Stathisen_US
dc.contributor.authorGelautz, Margriten_US
dc.contributor.editorLaszlo Neumann and Mateu Sbert and Bruce Gooch and Werner Purgathoferen_US
dc.date.accessioned2013-10-22T07:40:23Z
dc.date.available2013-10-22T07:40:23Z
dc.date.issued2005en_US
dc.identifier.isbn3-905673-27-4en_US
dc.identifier.issn1816-0859en_US
dc.identifier.urihttp://dx.doi.org/10.2312/COMPAESTH/COMPAESTH05/143-149en_US
dc.description.abstractThe focus of this work is to investigate and simulate artistic techniques in stereoscopy that go beyond stereo photography, such as stereoscopic painting. We briefly discuss the topic from a stereo artist s perspective and map some of our observations from traditional stereo techniques to the scientific domain, where we use them to tackle technical tasks involved in the generation of stereo artwork. We describe a framework that we use in our stereoscopic image-based non-photorealistic rendering algorithms, but it can be adopted by other single-view artistic image synthesis techniques in order to generate stereoscopic output.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Picture/Image Generation I.4.8 [Image Processing and Computer Vision]: Scene Analysis J.5 [Arts Humanities]: Fine Artsen_US
dc.titleComputer Generated Stereoscopic Artworken_US
dc.description.seriesinformationComputational Aesthetics in Graphics, Visualization and Imagingen_US


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