Show simple item record

dc.contributor.authorKaplan, Matthewen_US
dc.contributor.authorCohen, Elaineen_US
dc.contributor.editorLaszlo Neumann and Mateu Sbert and Bruce Gooch and Werner Purgathoferen_US
dc.date.accessioned2013-10-22T07:40:20Z
dc.date.available2013-10-22T07:40:20Z
dc.date.issued2005en_US
dc.identifier.isbn3-905673-27-4en_US
dc.identifier.issn1816-0859en_US
dc.identifier.urihttp://dx.doi.org/10.2312/COMPAESTH/COMPAESTH05/049-056en_US
dc.description.abstractWe present techniques for constructing realistic canvas and paper models and for enabling interactive dynamic canvas motion. Dynamic canvas motion means that there is a correspondence between the motion of canvas features and the motion of the models in the scene. Our artificial paper is created by simulating the physical process of creating paper with many individual fibers. To enable canvas motion, fibers are associated with each of the models in the scene. At runtime, the fibers associated with visible portions of the models and background fibers are used to construct a 2D canvas. Because fibers are "tied" to the models, the motion of canvas features corresponds to the motion of each model. This allows us to match the motion field of our dynamic 2D canvas to that of the the 3D scene exactly.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Non-Photorealistic Rendering, Canvas Synthesis, Dynamic Canvas Motion, Artistic Renderingen_US
dc.titleA Generative Model For Dynamic Canvas Motionen_US
dc.description.seriesinformationComputational Aesthetics in Graphics, Visualization and Imagingen_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record