dc.contributor.author | Dammertz, H. | en_US |
dc.contributor.author | Keller, A. | en_US |
dc.contributor.author | Lensch, H. P. A. | en_US |
dc.date.accessioned | 2015-02-23T09:47:14Z | |
dc.date.available | 2015-02-23T09:47:14Z | |
dc.date.issued | 2010 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1111/j.1467-8659.2010.01786.x | en_US |
dc.description.abstract | We present a physically based progressive global illumination system that is capable of simulating complex lighting situations robustly by efficiently using both light and eye paths. Specifically, we combine three distinct algorithms: point-light-based illumination which produces low-noise approximations for diffuse inter-reflections, specular gathering for glossy and singular effects and a caustic histogram method for the remaining light paths. The combined system efficiently renders low-noise production quality images with indirect illumination from arbitrary light sources including inter-reflections from caustics and allows for simulating depth of field and dispersion effects. Our system computes progressive approximations by continuously refining the solution using a constant memory footprint without the need of pre-computations or optimizing parameters beforehand. | en_US |
dc.publisher | The Eurographics Association and Blackwell Publishing Ltd | en_US |
dc.title | Progressive Point-Light-Based Global Illumination | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 29 | en_US |
dc.description.number | 8 | en_US |
dc.identifier.doi | 10.1111/j.1467-8659.2010.01786.x | en_US |
dc.identifier.pages | 2504-2515 | en_US |