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dc.contributor.authorDammertz, H.en_US
dc.contributor.authorKeller, A.en_US
dc.contributor.authorLensch, H. P. A.en_US
dc.date.accessioned2015-02-23T09:47:14Z
dc.date.available2015-02-23T09:47:14Z
dc.date.issued2010en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2010.01786.xen_US
dc.description.abstractWe present a physically based progressive global illumination system that is capable of simulating complex lighting situations robustly by efficiently using both light and eye paths. Specifically, we combine three distinct algorithms: point-light-based illumination which produces low-noise approximations for diffuse inter-reflections, specular gathering for glossy and singular effects and a caustic histogram method for the remaining light paths. The combined system efficiently renders low-noise production quality images with indirect illumination from arbitrary light sources including inter-reflections from caustics and allows for simulating depth of field and dispersion effects. Our system computes progressive approximations by continuously refining the solution using a constant memory footprint without the need of pre-computations or optimizing parameters beforehand.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleProgressive Point-Light-Based Global Illuminationen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume29en_US
dc.description.number8en_US
dc.identifier.doi10.1111/j.1467-8659.2010.01786.xen_US
dc.identifier.pages2504-2515en_US


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