Show simple item record

dc.contributor.authorPark, Jinhoen_US
dc.contributor.authorSeol, Yeonghoen_US
dc.contributor.authorCordier, Fredericen_US
dc.contributor.authorNoh, Junyongen_US
dc.date.accessioned2015-02-23T09:47:10Z
dc.date.available2015-02-23T09:47:10Z
dc.date.issued2010en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2010.01719.xen_US
dc.description.abstractIncense, candle smoke and cigarette smoke often exhibit smoke flows with a surface-like appearance. Although delving into well-known computational fluid dynamics may provide a solution to create such an appearance, we propose a much efficient alternative that combines a low-resolution fluid simulation with explicit geometry provided by NURBS surfaces. Among a wide spectrum of fluid simulation, our algorithm specifically tailors to reproduce the semi-transparent surface look and motion of the smoke. The main idea is that we follow the traces called streaklines created by the advected particles from a simulation and reconstruct NURBS surfaces passing through them. Then, we render the surfaces by applying an opacity map to each surface, where the opacity map is created by utilizing the smoke density and the characteristics of the surface contour. Augmenting the results from low-resolution simulations such a way requires a low computational cost and memory usage by design.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleA Smoke Visualization Model for Capturing Surface-Like Featuresen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume29en_US
dc.description.number8en_US
dc.identifier.doi10.1111/j.1467-8659.2010.01719.xen_US
dc.identifier.pages2352-2362en_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record