Creating and Animating Subject-Specific Anatomical Models
Abstract
Creating and animating subject-specific anatomical models is traditionally a difficult process involving medical image segmentation, geometric corrections and the manual definition of kinematic parameters. In this paper, we introduce a novel template morphing algorithm that facilitates three-dimensional modelling and parameterization of skeletons. Target data can be either medical images or surfaces of the whole skeleton. We incorporate prior knowledge about bone shape, the feasible skeleton pose and the morphological variability in the population. This allows for noise reduction, bone separation and the transfer, from the template, of anatomical and kinematical information not present in the input data. Our approach treats both local and global deformations in successive regularization steps: smooth elastic deformations are represented by an as-rigid-as-possible displacement field between the reference and current configuration of the template, whereas global and discontinuous displacements are estimated through a projection onto a statistical shape model and a new joint pose optimization scheme with joint limits.
BibTeX
@article {10.1111:j.1467-8659.2010.01718.x,
journal = {Computer Graphics Forum},
title = {{Creating and Animating Subject-Specific Anatomical Models}},
author = {Gilles, B. and Reveret, L. and Pai, D. K.},
year = {2010},
publisher = {The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2010.01718.x}
}
journal = {Computer Graphics Forum},
title = {{Creating and Animating Subject-Specific Anatomical Models}},
author = {Gilles, B. and Reveret, L. and Pai, D. K.},
year = {2010},
publisher = {The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2010.01718.x}
}