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dc.contributor.authorLee, Yongjoonen_US
dc.contributor.authorYoon, Sung-euien_US
dc.contributor.authorOh, Seungwooen_US
dc.contributor.authorKim, Duksuen_US
dc.contributor.authorChoi, Sungheeen_US
dc.date.accessioned2015-02-23T17:37:55Z
dc.date.available2015-02-23T17:37:55Z
dc.date.issued2010en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2010.01811.xen_US
dc.description.abstractWe propose a novel, multi-resolution method to efficiently perform large-scale cloth simulation. Our cloth simulation method is based on a triangle-based energy model constructed from a cloth mesh. We identify that solutions of the linear system of cloth simulation are smooth in certain regions of the cloth mesh and solve the linear system on those regions in a reduced solution space. Then we reconstruct the original solutions by performing a simple interpolation from solutions computed in the reduced space. In order to identify regions where solutions are smooth, we propose simplification metrics that consider stretching, shear, and bending forces, as well as geometric collisions. Our multi-resolution method can be applied to many existing cloth simulation methods, since our method works on a general linear system. In order to demonstrate benefits of our method, we apply our method into four large-scale cloth benchmarks that consist of tens or hundreds of thousands of triangles. Because of the reduced computations, we achieve a performance improvement by a factor of up to one order of magnitude, with a little loss of simulation quality.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleMulti-Resolution Cloth Simulationen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume29en_US
dc.description.number7en_US
dc.identifier.doi10.1111/j.1467-8659.2010.01811.xen_US
dc.identifier.pages2225-2232en_US


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  • 29-Issue 7
    Pacific Graphics 2010 - Special Issue

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