B-Mesh: A Modeling System for Base Meshes of 3D Articulated Shapes
Date
2010Metadata
Show full item recordAbstract
This paper presents a novel modeling system, called B-Mesh, for generating base meshes of 3D articulated shapes. The user only needs to draw a one-dimensional skeleton and to specify key balls at the skeletal nodes. The system then automatically generates a quad dominant initial mesh. Further subdivision and evolution are performed to refine the initial mesh and generate a quad mesh which has good edge flow along the skeleton directions. The user can also modify and manipulate the shape by editing the skeleton and the key balls and can easily compose new shapes by cutting and pasting existing models in our system. The mesh models generated in our system greatly benefit the sculpting operators for sculpting modeling and skeleton-based animation.
BibTeX
@article {10.1111:j.1467-8659.2010.01805.x,
journal = {Computer Graphics Forum},
title = {{B-Mesh: A Modeling System for Base Meshes of 3D Articulated Shapes}},
author = {Ji, Zhongping and Liu, Ligang and Wang, Yigang},
year = {2010},
publisher = {The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2010.01805.x}
}
journal = {Computer Graphics Forum},
title = {{B-Mesh: A Modeling System for Base Meshes of 3D Articulated Shapes}},
author = {Ji, Zhongping and Liu, Ligang and Wang, Yigang},
year = {2010},
publisher = {The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2010.01805.x}
}