Variance Soft Shadow Mapping
Date
2010Author
Yang, Baoguang
Dong, Zhao
Feng, Jieqing
Seidel, Hans-Peter
Kautz, Jan
Metadata
Show full item recordAbstract
We present variance soft shadow mapping (VSSM) for rendering plausible soft shadow in real-time. VSSM is based on the theoretical framework of percentage-closer soft shadows (PCSS) and exploits recent advances in variance shadow mapping (VSM). Our new formulation allows for the efficient computation of (average) blocker distances, a common bottleneck in PCSS-based methods. Furthermore, we avoid incorrectly lit pixels commonly encountered in VSM-based methods by appropriately subdividing the filter kernel. We demonstrate that VSSM renders high-quality soft shadows efficiently (usually over 100 fps) for complex scene settings. Its speed is at least one order of magnitude faster than PCSS for large penumbra.
BibTeX
@article {10.1111:j.1467-8659.2010.01800.x,
journal = {Computer Graphics Forum},
title = {{Variance Soft Shadow Mapping}},
author = {Yang, Baoguang and Dong, Zhao and Feng, Jieqing and Seidel, Hans-Peter and Kautz, Jan},
year = {2010},
publisher = {The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2010.01800.x}
}
journal = {Computer Graphics Forum},
title = {{Variance Soft Shadow Mapping}},
author = {Yang, Baoguang and Dong, Zhao and Feng, Jieqing and Seidel, Hans-Peter and Kautz, Jan},
year = {2010},
publisher = {The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2010.01800.x}
}