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dc.contributor.authorLopez, Luis D.en_US
dc.contributor.authorDing, Yuanyuanen_US
dc.contributor.authorYu, Jingyien_US
dc.date.accessioned2015-02-23T17:36:57Z
dc.date.available2015-02-23T17:36:57Z
dc.date.issued2010en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2010.01794.xen_US
dc.description.abstractWe present a novel image-based technique for modeling complex unfoliaged trees. Existing tree modeling tools either require capturing a large number of views for dense 3D reconstruction or rely on user inputs and botanic rules to synthesize natural-looking tree geometry. In this paper, we focus on faithfully recovering real instead of realistically-looking tree geometry from a sparse set of images. Our solution directly integrates 2D/3D tree topology as shape priors into the modeling process. For each input view, we first estimate a 2D skeleton graph from its matte image and then find a 2D skeleton tree from the graph by imposing tree topology. We develop a simple but effective technique for computing the optimal 3D skeleton tree most consistent with the 2D skeletons. For each edge in the 3D skeleton tree, we further apply volumetric reconstruction to recover its corresponding curved branch. Finally, we use piecewise cylinders to approximate each branch from the volumetric results. We demonstrate our framework on a variety of trees to illustrate the robustness and usefulness of our technique.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleModeling Complex Unfoliaged Trees from a Sparse Set of Imagesen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume29en_US
dc.description.number7en_US
dc.identifier.doi10.1111/j.1467-8659.2010.01794.xen_US
dc.identifier.pages2075-2082en_US


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  • 29-Issue 7
    Pacific Graphics 2010 - Special Issue

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