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dc.contributor.authorPeng, Jingliangen_US
dc.contributor.authorHuang, Yanen_US
dc.contributor.authorKuo, C.-C. Jayen_US
dc.contributor.authorEckstein, Ilyaen_US
dc.contributor.authorGopi, M.en_US
dc.date.accessioned2015-02-23T17:36:54Z
dc.date.available2015-02-23T17:36:54Z
dc.date.issued2010en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2010.01789.xen_US
dc.description.abstractA feature-oriented generic progressive lossless mesh coder (FOLProM) is proposed to encode triangular meshes with arbitrarily complex geometry and topology. In this work, a sequence of levels of detail (LODs) are generated through iterative vertex set split and bounding volume subdivision. The incremental geometry and connectivity updates associated with each vertex set split and/or bounding volume subdivision are entropy coded. Due to the visual importance of sharp geometric features, the whole geometry coding process is optimized for a better presentation of geometric features, especially at low coding bitrates. Feature-oriented optimization in FOLProM is performed in hierarchy control and adaptive quantization. Efficient coordinate representation and prediction schemes are employed to reduce the entropy of data significantly. Furthermore, a simple yet efficient connectivity coding scheme is proposed. It is shown that FOLProM offers a significant rate-distortion (R-D) gain over the prior art, which is especially obvious at low bitrates.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleFeature Oriented Progressive Lossless Mesh Codingen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume29en_US
dc.description.number7en_US
dc.identifier.doi10.1111/j.1467-8659.2010.01789.xen_US
dc.identifier.pages2029-2038en_US


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  • 29-Issue 7
    Pacific Graphics 2010 - Special Issue

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