dc.contributor.author | Peng, Jingliang | en_US |
dc.contributor.author | Huang, Yan | en_US |
dc.contributor.author | Kuo, C.-C. Jay | en_US |
dc.contributor.author | Eckstein, Ilya | en_US |
dc.contributor.author | Gopi, M. | en_US |
dc.date.accessioned | 2015-02-23T17:36:54Z | |
dc.date.available | 2015-02-23T17:36:54Z | |
dc.date.issued | 2010 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1111/j.1467-8659.2010.01789.x | en_US |
dc.description.abstract | A feature-oriented generic progressive lossless mesh coder (FOLProM) is proposed to encode triangular meshes with arbitrarily complex geometry and topology. In this work, a sequence of levels of detail (LODs) are generated through iterative vertex set split and bounding volume subdivision. The incremental geometry and connectivity updates associated with each vertex set split and/or bounding volume subdivision are entropy coded. Due to the visual importance of sharp geometric features, the whole geometry coding process is optimized for a better presentation of geometric features, especially at low coding bitrates. Feature-oriented optimization in FOLProM is performed in hierarchy control and adaptive quantization. Efficient coordinate representation and prediction schemes are employed to reduce the entropy of data significantly. Furthermore, a simple yet efficient connectivity coding scheme is proposed. It is shown that FOLProM offers a significant rate-distortion (R-D) gain over the prior art, which is especially obvious at low bitrates. | en_US |
dc.publisher | The Eurographics Association and Blackwell Publishing Ltd | en_US |
dc.title | Feature Oriented Progressive Lossless Mesh Coding | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 29 | en_US |
dc.description.number | 7 | en_US |
dc.identifier.doi | 10.1111/j.1467-8659.2010.01789.x | en_US |
dc.identifier.pages | 2029-2038 | en_US |