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dc.contributor.authorBoye, S.en_US
dc.contributor.authorGuennebaud, G.en_US
dc.contributor.authorSchlick, C.en_US
dc.date.accessioned2015-02-23T17:36:53Z
dc.date.available2015-02-23T17:36:53Z
dc.date.issued2010en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2010.01788.xen_US
dc.description.abstractThe usual approach to design subdivision schemes for curves and surfaces basically consists in combining proper rules for regular configurations, with some specific heuristics to handle extraordinary vertices. In this paper, we introduce an alternative approach, called Least Squares Subdivision Surfaces (LS), where the key idea is to iteratively project each vertex onto a local approximation of the current polygonal mesh. While the resulting procedure haves the same complexity as simpler subdivision schemes, our method offers much higher visual quality, especially in the vicinity of extraordinary vertices. Moreover, we show it can be easily generalized to support boundaries and creases. The fitting procedure allows for a local control of the surface from the normals, making LS3 very well suited for interactive freeform modeling applications. We demonstrate our approach on diadic triangular and quadrangular refinement schemes, though it can be applied to any splitting strategies.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleLeast Squares Subdivision Surfacesen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume29en_US
dc.description.number7en_US
dc.identifier.doi10.1111/j.1467-8659.2010.01788.xen_US
dc.identifier.pages2021-2028en_US


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  • 29-Issue 7
    Pacific Graphics 2010 - Special Issue

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