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dc.contributor.authorBenard, P.en_US
dc.contributor.authorLagae, A.en_US
dc.contributor.authorVangorp, P.en_US
dc.contributor.authorLefebvre, S.en_US
dc.contributor.authorDrettakis, G.en_US
dc.contributor.authorThollot, J.en_US
dc.date.accessioned2015-02-23T16:58:38Z
dc.date.available2015-02-23T16:58:38Z
dc.date.issued2010en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2010.01747.xen_US
dc.description.abstractWe present a new solution for temporal coherence in non-photorealistic rendering (NPR) of animations. Given the conflicting goals of preserving the 2D aspect of the style and the 3D scene motion, any such solution is a tradeoff. We observe that primitive-based methods in NPR can be seen as texture-based methods when using large numbers of primitives, leading to our key insight, namely that this process is similar to sparse convolution noise in procedural texturing. Consequently, we present a new primitive for NPR based on Gabor noise, that preserves the 2D aspect of noise, conveys the 3D motion of the scene, and is temporally continuous. We can thus use standard techniques from procedural texturing to create various styles, which we show for interactive NPR applications. We also present a user study to evaluate this and existing solutions, and to provide more insight in the trade-off implied by temporal coherence. The results of the study indicate that maintaining coherent motion is important, but also that our new solution provides a good compromise between the 2D aspect of the style and 3D motion.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleA Dynamic Noise Primitive for Coherent Stylizationen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume29en_US
dc.description.number4en_US
dc.identifier.doi10.1111/j.1467-8659.2010.01747.xen_US
dc.identifier.pages1497-1506en_US


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