dc.contributor.author | Nguyen, Chuong H. | en_US |
dc.contributor.author | Kyung, Min-Ho | en_US |
dc.contributor.author | Lee, Joo-Haeng | en_US |
dc.contributor.author | Nam, Seung-Woo | en_US |
dc.date.accessioned | 2015-02-23T16:58:32Z | |
dc.date.available | 2015-02-23T16:58:32Z | |
dc.date.issued | 2010 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1111/j.1467-8659.2010.01744.x | en_US |
dc.description.abstract | We propose a novel rendering method which supports interactive BRDF editing as well as relighting on a 3D scene. For interactive BRDF editing, we linearize an analytic BRDF model with basis BRDFs obtained from a principal component analysis. For each basis BRDF, the radiance transfer is precomputed and stored in vector form. In rendering time, illumination of a point is computed by multiplying the radiance transfer vectors of the basis BRDFs by the incoming radiance from gather samples and then linearly combining the results weighted by user-controlled parameters. To improve the level of accuracy, a set of sub-area samples associated with a gather sample refines the glossy reflection of the geometric details without increasing the precomputation time. We demonstrate this program with a number of examples to verify the real-time performance of relighting and BRDF editing on 3D scenes with complex lighting and geometry. | en_US |
dc.publisher | The Eurographics Association and Blackwell Publishing Ltd | en_US |
dc.title | A PCA Decomposition for Real-time BRDF Editing and Relighting with Global Illumination | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 29 | en_US |
dc.description.number | 4 | en_US |
dc.identifier.doi | 10.1111/j.1467-8659.2010.01744.x | en_US |
dc.identifier.pages | 1469-1478 | en_US |