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dc.contributor.authorSchloemer, Thomasen_US
dc.contributor.authorDeussen, Oliveren_US
dc.date.accessioned2015-02-23T16:58:26Z
dc.date.available2015-02-23T16:58:26Z
dc.date.issued2010en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2010.01740.xen_US
dc.description.abstractWe investigate semi-stochastic tilings based on Wang or corner tiles for the real-time synthesis of example-based textures. In particular, we propose two new tiling approaches: (1) to replace stochastic tilings with pseudo-random tilings based on the Halton low-discrepancy sequence, and (2) to allow the controllable generation of tilings based on a user-provided probability distribution. Our first method prevents local repetition of texture content as common with stochastic approaches and yields better results with smaller sets of utilized tiles. Our second method allows to directly influence the synthesis result which-in combination with an enhanced tile construction method that merges multiple source textures-extends synthesis tasks to globally-varying textures. We show that both methods can be implemented very efficiently in connection with tile-based texture mapping and also present a general rule that allows to significantly reduce resulting tile sets.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleSemi-Stochastic Tilings for Example-Based Texture Synthesisen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume29en_US
dc.description.number4en_US
dc.identifier.doi10.1111/j.1467-8659.2010.01740.xen_US
dc.identifier.pages1431-1439en_US


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