dc.contributor.author | Patney, Anjul | en_US |
dc.contributor.author | Tzeng, Stanley | en_US |
dc.contributor.author | Owens, John D. | en_US |
dc.date.accessioned | 2015-02-23T16:57:33Z | |
dc.date.available | 2015-02-23T16:57:33Z | |
dc.date.issued | 2010 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.uri | http://hdl.handle.net/10.2312/CGF.v29i4pp1251-1258 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1111/j.1467-8659.2010.01720.x | en_US |
dc.identifier.uri | http://hdl.handle.net/10.2312/CGF.v29i4pp1251-1258 | |
dc.description.abstract | We present a strategy for parallelizing the composite and filter operations suitable for an order-independent rendering pipeline implemented on a modern graphics processor. Conventionally, this task is parallelized across pixels/subpixels, but serialized along individual depth layers. However, our technique extends the domain of parallelization to individual fragments (samples), avoiding a serial dependence on the number of depth layers, which can be a constraint for scenes with high depth complexity. As a result, our technique scales with the number of fragments and can sustain a consistent and predictable throughput in scenes with both low and high depth complexity, including those with a high variability of depth complexity within a single frame. We demonstrate composite/filter performance in excess of 50M fragments/sec for scenes with more than 1500 semi-transparent layers. | en_US |
dc.publisher | The Eurographics Association and Blackwell Publishing Ltd | en_US |
dc.title | Fragment-Parallel Composite and Filter | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 29 | en_US |
dc.description.number | 4 | en_US |
dc.identifier.doi | 10.1111/j.1467-8659.2010.01720.x | en_US |
dc.identifier.pages | 1251-1258 | en_US |