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dc.contributor.authorPavic, Darkoen_US
dc.contributor.authorCampen, Marcelen_US
dc.contributor.authorKobbelt, Leifen_US
dc.date.accessioned2015-02-23T09:36:17Z
dc.date.available2015-02-23T09:36:17Z
dc.date.issued2010en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2009.01545.xen_US
dc.description.abstractIn this paper, we present a novel method to compute Boolean operations on polygonal meshes. Given a Boolean expression over an arbitrary number of input meshes we reliably and efficiently compute an output mesh which faithfully preserves the existing sharp features and precisely reconstructs the new features appearing along the intersections of the input meshes. The term hybrid applies to our method in two ways: First, our algorithm operates on a hybrid data structure which stores the original input polygons (surface data) in an adaptively refined octree (volume data). By this we combine the robustness of volumetric techniques with the accuracy of surface-oriented techniques. Second, we generate a new triangulation only in a close vicinity around the intersections of the input meshes and thus preserve as much of the original mesh structure as possible (hybrid mesh). Since the actual processing of the Boolean operation is confined to a very small region around the intersections of the input meshes, we can achieve very high adaptive refinement resolutions and hence very high precision. We demonstrate our method on a number of challenging examples.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleHybrid Booleansen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume29en_US
dc.description.number1en_US
dc.identifier.doi10.1111/j.1467-8659.2009.01545.xen_US
dc.identifier.pages75-87en_US


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