Textures on Rank-1 Lattices
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Date
2009Author
Dammertz, Sabrina
Dammertz, Holger
Keller, Alexander
Lensch, Hendrik P. A.
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Storing textures on orthogonal tensor product lattices is predominant in computer graphics, although it is known that their sampling efficiency is not optimal. In two dimensions, the hexagonal lattice provides the maximum sampling efficiency. However, handling these lattices is difficult, because they are not able to tile an arbitrary rectangular region and have an irrational basis. By storing textures on rank-1 lattices, we resolve both problems: Rank-1 lattices can closely approximate hexagonal lattices, while all coordinates of the lattice points remain integer. At identical memory footprint texture quality is improved as compared to traditional orthogonal tensor product lattices due to the higher sampling efficiency. We introduce the basic theory of rank-1 lattice textures and present an algorithmic framework which easily can be integrated into existing off-line and real-time rendering systems.
BibTeX
@article {10.1111:j.1467-8659.2009.01573.x,
journal = {Computer Graphics Forum},
title = {{Textures on Rank-1 Lattices}},
author = {Dammertz, Sabrina and Dammertz, Holger and Keller, Alexander and Lensch, Hendrik P. A.},
year = {2009},
publisher = {The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2009.01573.x}
}
journal = {Computer Graphics Forum},
title = {{Textures on Rank-1 Lattices}},
author = {Dammertz, Sabrina and Dammertz, Holger and Keller, Alexander and Lensch, Hendrik P. A.},
year = {2009},
publisher = {The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2009.01573.x}
}