Texture Splicing
dc.contributor.author | Liu, Yiming | en_US |
dc.contributor.author | Wang, Jiaping | en_US |
dc.contributor.author | Xue, Su | en_US |
dc.contributor.author | Tong, Xin | en_US |
dc.contributor.author | Kang, Sing Bing | en_US |
dc.contributor.author | Guo, Baining | en_US |
dc.date.accessioned | 2015-02-23T16:08:34Z | |
dc.date.available | 2015-02-23T16:08:34Z | |
dc.date.issued | 2009 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1111/j.1467-8659.2009.01569.x | en_US |
dc.description.abstract | We propose a new texture editing operation called texture splicing. For this operation, we regard a texture as having repetitive elements (textons) seamlessly distributed in a particular pattern. Taking two textures as input, texture splicing generates a new texture by selecting the texton appearance from one texture and distribution from the other. Texture splicing involves self-similarity search to extract the distribution, distribution warping, context-dependent warping, and finally, texture refinement to preserve overall appearance. We show a variety of results to illustrate this operation. | en_US |
dc.publisher | The Eurographics Association and Blackwell Publishing Ltd | en_US |
dc.title | Texture Splicing | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 28 | en_US |
dc.description.number | 7 | en_US |
dc.identifier.doi | 10.1111/j.1467-8659.2009.01569.x | en_US |
dc.identifier.pages | 1907-1915 | en_US |
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28-Issue 7
Pacific Graphics 2009 - Special Issue