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dc.contributor.authorXu, Kunen_US
dc.contributor.authorWang, Jiapingen_US
dc.contributor.authorTong, Xinen_US
dc.contributor.authorHu, Shi-Minen_US
dc.contributor.authorGuo, Bainingen_US
dc.date.accessioned2015-02-23T16:08:30Z
dc.date.available2015-02-23T16:08:30Z
dc.date.issued2009en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2009.01565.xen_US
dc.description.abstractWe propose an efficient method for editing bidirectional texture functions (BTFs) based on edit propagation scheme. In our approach, users specify sparse edits on a certain slice of BTF. An edit propagation scheme is then applied to propagate edits to the whole BTF data. The consistency of the BTF data is maintained by propagating similar edits to points with similar underlying geometry/reflectance. For this purpose, we propose to use view independent features including normals and reflectance features reconstructed from each view to guide the propagation process. We also propose an adaptive sampling scheme for speeding up the propagation process. Since our method needn t any accurate geometry and reflectance information, it allows users to edit complex BTFs with interactive feedback.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleEdit Propagation on Bidirectional Texture Functionsen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume28en_US
dc.description.number7en_US
dc.identifier.doi10.1111/j.1467-8659.2009.01565.xen_US
dc.identifier.pages1871-1877en_US


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  • 28-Issue 7
    Pacific Graphics 2009 - Special Issue

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