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dc.contributor.authorMetaaphanon, Napapornen_US
dc.contributor.authorBando, Yosukeen_US
dc.contributor.authorChen, Bing-Yuen_US
dc.contributor.authorNishita, Tomoyukien_US
dc.date.accessioned2015-02-23T16:08:01Z
dc.date.available2015-02-23T16:08:01Z
dc.date.issued2009en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2009.01561.xen_US
dc.description.abstractWoven cloth can commonly be seen in daily life and also in animation. Unless prevented in some way, woven cloth usually frays at the edges. However, in computer graphics, woven cloth is typically modeled as a continuum sheet, which is not suitable for representing frays. This paper proposes a model that allows yarn movement and slippage during cloth tearing. Drawing upon techniques from textile and mechanical engineering fields, we model cloth as woven yarn crossings where each yarn can be independently torn when the strain limit is reached. To make the model practical for graphics applications, we simulate only tearing part of cloth with a yarn-level model using a simple constrained mass-spring system for computational efficiency. We designed conditions for switching from a standard continuum sheet model to our yarn-level model, so that frays can be initiated and propagated along the torn lines. Results show that our method can achieve plausible tearing cloth animation with frayed edges.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleSimulation of Tearing Cloth with Frayed Edgesen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume28en_US
dc.description.number7en_US
dc.identifier.doi10.1111/j.1467-8659.2009.01561.xen_US
dc.identifier.pages1837-1844en_US


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  • 28-Issue 7
    Pacific Graphics 2009 - Special Issue

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