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dc.contributor.authorLo, Cheng-Hungen_US
dc.contributor.authorChu, Chih-Hsingen_US
dc.date.accessioned2015-02-23T16:07:57Z
dc.date.available2015-02-23T16:07:57Z
dc.date.issued2009en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2009.01558.xen_US
dc.description.abstractIn this paper, a novel concept, Affective Modelling, is introduced to encapsulate the idea of creating 3D models based on the emotional responses that they may invoke. Research on perceptually-related issues in Computer Graphics focuses mostly on the rendering aspect. Low-level perceptual criteria taken from established Psychology theories or identified by purposefully-designed experiments are utilised to reduce rendering effort or derive quality evaluation schemes. For modelling, similar ideas have been applied to optimise the level of geometrical details. High-level cognitive responses such as emotions/feelings are less addressed in graphics literatures. This paper investigates the possibility of incorporating emotional/affective factors for 3D model creations. Using a glasses frame model as our test case, we demonstrate a methodological framework to build the links between human emotional responses and geometrical features. We design and carry out a factorial experiment to systematically analyse how certain shape factors individually and interactively influence the viewer s impression of the shape of glasses frames. The findings serve as a basis for establishing computational models that facilitate emotionally-guided 3D modelling.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleAffective Modelling: Profiling Geometrical Models with Human Emotional Responsesen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume28en_US
dc.description.number7en_US
dc.identifier.doi10.1111/j.1467-8659.2009.01558.xen_US
dc.identifier.pages1811-1820en_US


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  • 28-Issue 7
    Pacific Graphics 2009 - Special Issue

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