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dc.contributor.authorCha, Deukhyunen_US
dc.contributor.authorSon, Sungjinen_US
dc.contributor.authorIhm, Insungen_US
dc.date.accessioned2015-02-23T14:56:46Z
dc.date.available2015-02-23T14:56:46Z
dc.date.issued2009en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2009.01502.xen_US
dc.description.abstractVisualizing dynamic participating media in particle form by fully solving equations from the light transport theory is a computationally very expensive process. In this paper, we present a computational pipeline for particle volume rendering that is easily accelerated by the current GPU. To fully harness its massively parallel computing power, we transform input particles into a volumetric density field using a GPU-assisted, adaptive density estimation technique that iteratively adapts the smoothing length for local grid cells. Then, the volume data is visualized efficiently based on the volume photon mapping method where our GPU techniques further improve the rendering quality offered by previous implementations while performing rendering computation in acceptable time. It is demonstrated that high quality volume renderings can be easily produced from large particle datasets in time frames of a few seconds to less than a minute.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleGPU-Assisted High Quality Particle Renderingen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume28en_US
dc.description.number4en_US
dc.identifier.doi10.1111/j.1467-8659.2009.01502.xen_US
dc.identifier.pages1247-1255en_US


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