Show simple item record

dc.contributor.authorLee, H.en_US
dc.contributor.authorLee, C. H.en_US
dc.contributor.authorYoon, K.en_US
dc.date.accessioned2015-02-23T14:56:13Z
dc.date.available2015-02-23T14:56:13Z
dc.date.issued2009en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2009.01498.xen_US
dc.description.abstractPrevious painterly rendering techniques normally use image gradients for deciding stroke orientations. Image gradients are good for expressing object shapes, but difficult to express the flow or movements of objects. In real painting, the use of brush strokes corresponding to the actual movement of objects allows viewers to recognize objects motion better and thus to have an impression of the dynamic. In this paper, we propose a novel painterly rendering algorithm to express dynamic objects based on their motion information. We first extract motion information (magnitude, direction, standard deviation) of a scene from a set of consecutive image sequences from the same view. Then the motion directions are used for determining stroke orientations in the regions with significant motions, and image gradients determine stroke orientations where little motion is observed. Our algorithm is useful for realistically and dynamically representing moving objects. We have applied our algorithm for rendering landscapes. We could segment a scene into dynamic and static regions, and express the actual movement of dynamic objects using motion based strokes.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleMotion based Painterly Renderingen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume28en_US
dc.description.number4en_US
dc.identifier.doi10.1111/j.1467-8659.2009.01498.xen_US
dc.identifier.pages1207-1215en_US


Files in this item

Thumbnail
Thumbnail

This item appears in the following Collection(s)

Show simple item record