dc.contributor.author | Brouillat, J. | en_US |
dc.contributor.author | Gautron, P. | en_US |
dc.contributor.author | Bouatouch, K. | en_US |
dc.date.accessioned | 2015-02-21T18:00:47Z | |
dc.date.available | 2015-02-21T18:00:47Z | |
dc.date.issued | 2008 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1111/j.1467-8659.2008.01346.x | en_US |
dc.description.abstract | We describe a global illumination method combining two well known techniques: photon mapping and irradiance caching. The photon mapping method has the advantage of being view independent but requires a costly additional rendering pass, called final gathering. As for irradiance caching, it is view-dependent, irradiance is only computed and cached on surfaces of the scene as viewed by a single camera. To compute records covering the entire scene, the irradiance caching method has to be run for many cameras, which takes a long time and is a tedious task since the user has to place the needed cameras manually. Our method exploits the advantages of these two methods and avoids any intervention of the user. It computes a refined, view-independent irradiance cache from a photon map. The global illumination solution is then rendered interactively using radiance cache splatting. | en_US |
dc.publisher | The Eurographics Association and Blackwell Publishing Ltd | en_US |
dc.title | Photon-driven Irradiance Cache | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 27 | en_US |
dc.description.number | 7 | en_US |
dc.identifier.doi | 10.1111/j.1467-8659.2008.01346.x | en_US |
dc.identifier.pages | 1971-1978 | en_US |