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dc.contributor.authorBrouillat, J.en_US
dc.contributor.authorGautron, P.en_US
dc.contributor.authorBouatouch, K.en_US
dc.date.accessioned2015-02-21T18:00:47Z
dc.date.available2015-02-21T18:00:47Z
dc.date.issued2008en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2008.01346.xen_US
dc.description.abstractWe describe a global illumination method combining two well known techniques: photon mapping and irradiance caching. The photon mapping method has the advantage of being view independent but requires a costly additional rendering pass, called final gathering. As for irradiance caching, it is view-dependent, irradiance is only computed and cached on surfaces of the scene as viewed by a single camera. To compute records covering the entire scene, the irradiance caching method has to be run for many cameras, which takes a long time and is a tedious task since the user has to place the needed cameras manually. Our method exploits the advantages of these two methods and avoids any intervention of the user. It computes a refined, view-independent irradiance cache from a photon map. The global illumination solution is then rendered interactively using radiance cache splatting.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titlePhoton-driven Irradiance Cacheen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume27en_US
dc.description.number7en_US
dc.identifier.doi10.1111/j.1467-8659.2008.01346.xen_US
dc.identifier.pages1971-1978en_US


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  • 27-Issue 7
    Pacific Graphics 2008 - Special Issue

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