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dc.contributor.authorReniers, Dennieen_US
dc.contributor.authorTelea, Alexandruen_US
dc.date.accessioned2015-02-21T17:59:52Z
dc.date.available2015-02-21T17:59:52Z
dc.date.issued2008en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2008.01331.xen_US
dc.description.abstractWe present a part-type segmentation method for articulated voxel-shapes based on curve skeletons. Shapes are considered to consist of several simpler, intersecting shapes. Our method is based on the junction rule: the observation that two intersecting shapes generate an additional junction in their joined curve-skeleton near the place of intersection. For each curve-skeleton point, we construct a piecewise-geodesic loop on the shape surface. Starting from the junctions, we search along the curve skeleton for points whose associated loops make for suitable part cuts. The segmentations are robust to noise and discretization artifacts, because the curve skeletonization incorporates a single user-parameter to filter spurious curve-skeleton branches. Furthermore, segment borders are smooth and minimally twisting by construction. We demonstrate our method on several real-world examples and compare it to existing part-type segmentation methods.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titlePart-type Segmentation of Articulated Voxel-Shapes using the Junction Ruleen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume27en_US
dc.description.number7en_US
dc.identifier.doi10.1111/j.1467-8659.2008.01331.xen_US
dc.identifier.pages1845-1852en_US


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  • 27-Issue 7
    Pacific Graphics 2008 - Special Issue

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