Sketching MLS Image Deformations On the GPU
Abstract
In this paper, we present an image editing tool that allows the user to deform images using a sketch-based interface. The user simply sketches a set of source curves in the input image, and also some target curves that the source curves should be deformed to. Then the moving least squares (MLS) deformation technique [SMW06] is adapted to produce realistic deformations while satisfying the curves positional constraints. We also propose a scheme to reduce image fold-overs in MLS deformations. Our system has a very intuitive user interface, generates physically plausible deformations, and can be easily implemented on the GPU for real-time performance.
BibTeX
@article {10.1111:j.1467-8659.2008.01324.x,
journal = {Computer Graphics Forum},
title = {{Sketching MLS Image Deformations On the GPU}},
author = {Weng, Yanlin and Shi, Xiaohan and Bao, Hujun and Zhang, Jun},
year = {2008},
publisher = {The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2008.01324.x}
}
journal = {Computer Graphics Forum},
title = {{Sketching MLS Image Deformations On the GPU}},
author = {Weng, Yanlin and Shi, Xiaohan and Bao, Hujun and Zhang, Jun},
year = {2008},
publisher = {The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2008.01324.x}
}