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dc.contributor.authorUnger, J.en_US
dc.contributor.authorGustavson, S.en_US
dc.contributor.authorLarsson, P.en_US
dc.contributor.authorYnnerman, A.en_US
dc.date.accessioned2015-02-21T17:06:30Z
dc.date.available2015-02-21T17:06:30Z
dc.date.issued2008en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2008.01268.xen_US
dc.description.abstractThis paper presents methods for photo-realistic rendering using strongly spatially variant illumination captured from real scenes. The illumination is captured along arbitrary paths in space using a high dynamic range, HDR, video camera system with position tracking. Light samples are rearranged into 4-D incident light fields (ILF) suitable for direct use as illumination in renderings. Analysis of the captured data allows for estimation of the shape, position and spatial and angular properties of light sources in the scene. The estimated light sources can be extracted from the large 4D data set and handled separately to render scenes more efficiently and with higher quality. The ILF lighting can also be edited for detailed artistic control.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleFree Form Incident Light Fieldsen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume27en_US
dc.description.number4en_US
dc.identifier.doi10.1111/j.1467-8659.2008.01268.xen_US
dc.identifier.pages1293-1301en_US


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