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dc.contributor.authorIjiri, Takashien_US
dc.contributor.authorMech, Radomiren_US
dc.contributor.authorIgarashi, Takeoen_US
dc.contributor.authorMiller, Gavinen_US
dc.date.accessioned2015-02-21T16:19:07Z
dc.date.available2015-02-21T16:19:07Z
dc.date.issued2008en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2008.01140.xen_US
dc.description.abstractWe present a method for synthesizing two dimensional (2D) element arrangements from an example. The main idea is to combine texture synthesis techniques based-on a local neighborhood comparison and procedural modeling systems based-on local growth. Given a user-specified reference pattern, our system analyzes neigh-borhood information of each element by constructing connectivity. Our synthesis process starts with a single seed and progressively places elements one by one by searching a reference element which has local features that are the most similar to the target place of the synthesized pattern. To support creative design activities, we introduce three types of interaction for controlling global features of the resulting pattern, namely a spray tool, a flow field tool, and a boundary tool. We also introduce a global optimization process that helps to avoid local error concentrations. We illustrate the feasibility of our method by creating several types of 2D patterns.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleAn Example-based Procedural System for Element Arrangementen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume27en_US
dc.description.number2en_US
dc.identifier.doi10.1111/j.1467-8659.2008.01140.xen_US
dc.identifier.pages429-436en_US


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