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dc.contributor.authorCorsini, Massimilianoen_US
dc.contributor.authorCallieri, Marcoen_US
dc.contributor.authorCignoni, Paoloen_US
dc.date.accessioned2015-02-21T16:18:41Z
dc.date.available2015-02-21T16:18:41Z
dc.date.issued2008en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2008.01126.xen_US
dc.description.abstractIn this paper we present a practical, simple and robust method to acquire the spatially-varying illumination of a real-world scene. The basic idea of the proposed method is to acquire the radiance distribution of the scene using high-dynamic range images of two reflective balls. The use of two light probes instead of a single one allows to estimate, not only the direction and intensity of the light sources, but also the actual position in space of the light sources. To robustly achieve this goal we first rectify the two input spherical images, then, using a region-based stereo matching algorithm, we establish correspondences and compute the position of each light. The radiance distribution so obtained can be used for augmented reality applications, photo-realistic rendering and accurate reflectance properties estimation. The accuracy and the effectiveness of the method have been tested by measuring the computed light position and rendering synthetic version of a real object in the same scene. The comparison with standard method that uses a simple spherical lighting environment is also shown.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleStereo Light Probeen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume27en_US
dc.description.number2en_US
dc.identifier.doi10.1111/j.1467-8659.2008.01126.xen_US
dc.identifier.pages291-300en_US


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