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dc.contributor.authorLee, Sangwonen_US
dc.contributor.authorFeng, Daviden_US
dc.contributor.authorGrimm, Cindyen_US
dc.contributor.authorGooch, Bruceen_US
dc.date.accessioned2015-02-21T12:52:49Z
dc.date.available2015-02-21T12:52:49Z
dc.date.issued2008en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2007.01098.xen_US
dc.description.abstractWe present a framework for interactive sketching that allows users to create three-dimensional (3D) architectural models quickly and easily from a source drawing. The sketching process has four steps. (1) The user calibrates a viewing camera by specifying the origin and vanishing points of the drawing. (2) The user outlines surface polygons in the drawing. (3) A 3D reconstruction algorithm uses perceptual constraints to determine the closest visual fit for the polygon. (4) The user can then adjust aesthetic controls to produce several stylistic effects in the scene: a smooth transition between day and night rendering, a horizon knockout effect and entourage figures. The major advantage of our approach lies in the combination of perception-based techniques, which allow us to minimize unnecessary interactions, and a hinging-angle scheme, which shows significant improvement in numerical stability over previous optimization-based 3D reconstruction algorithms. We also demonstrate how our reconstruction algorithm can be extended to work with perspective images, a feature unavailable in previous approaches.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleA Sketch-Based User Interface for Reconstructing Architectural Drawingsen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume27en_US
dc.description.number1en_US
dc.identifier.doi10.1111/j.1467-8659.2007.01098.xen_US
dc.identifier.pages81-90en_US


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