Volume and Isosurface Rendering with GPU-Accelerated Cell Projection*
View/ Open
Date
2008Author
Marroquim, R.
Maximo, A.
Farias, R.
Esperanca, C.
Metadata
Show full item recordAbstract
We present an efficient Graphics Processing Unit GPU-based implementation of the Projected Tetrahedra (PT) algorithm. By reducing most of the CPU-GPU data transfer, the algorithm achieves interactive frame rates (up to 2.0 M Tets/s) on current graphics hardware. Since no topology information is stored, it requires substantially less memory than recent interactive ray casting approaches. The method uses a two-pass GPU approach with two fragment shaders. This work includes extended volume inspection capabilities by supporting interactive transfer function editing and isosurface highlighting using a Phong illumination model.
BibTeX
@article {10.1111:j.1467-8659.2007.01038.x,
journal = {Computer Graphics Forum},
title = {{Volume and Isosurface Rendering with GPU-Accelerated Cell Projection*}},
author = {Marroquim, R. and Maximo, A. and Farias, R. and Esperanca, C.},
year = {2008},
publisher = {The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2007.01038.x}
}
journal = {Computer Graphics Forum},
title = {{Volume and Isosurface Rendering with GPU-Accelerated Cell Projection*}},
author = {Marroquim, R. and Maximo, A. and Farias, R. and Esperanca, C.},
year = {2008},
publisher = {The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2007.01038.x}
}