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dc.contributor.authorBeckhaus, S.en_US
dc.contributor.authorBlom, K. J.en_US
dc.date.accessioned2015-02-21T12:45:57Z
dc.date.available2015-02-21T12:45:57Z
dc.date.issued2007en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2007.01031.xen_US
dc.description.abstractThis paper presents an experience report on a novel approach for a course on intermediate and advanced computer graphics topics. The approach uses Teachlet Tutorials, a combination of traditional seminar-type teaching with interactive exploration of the content by the audience, plus development of self-contained tutorials on the topic. In addition to a presentation, an interactive software tool is developed by the students to assist the audience in learning and exploring the topic s details. This process is guided through set tasks. The resulting course material is developed for two different contexts: (a) for classroom presentation and (b) as an interactive, self-contained, self-learning tutorial. The overall approach results in a more thorough understanding of the topic both for the student teachers as well as for the class participants. In addition to detailing the Teachlet Tutorial approach, this paper presents our experiences implementing the approach in our Advanced Computer Graphics course and presents the resultant projects. Most of the final Teachlet Tutorials were surprisingly good and we had excellent feedback from the students on the approach and course.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleTeaching, Exploring, Learning-Developing Tutorials for In-Class Teaching and Self-Learningen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume26en_US
dc.description.number4en_US
dc.identifier.doi10.1111/j.1467-8659.2007.01031.xen_US
dc.identifier.pages725-736en_US


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