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dc.contributor.authorBarla, Pascalen_US
dc.contributor.authorBreslav, Simonen_US
dc.contributor.authorThollot, Joelleen_US
dc.contributor.authorSillion, Francoisen_US
dc.contributor.authorMarkosian, Leeen_US
dc.date.accessioned2015-02-21T14:33:08Z
dc.date.available2015-02-21T14:33:08Z
dc.date.issued2006en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2006.00986.xen_US
dc.description.abstractWe present a synthesis technique that can automatically generate stroke patterns based on a user-specified reference pattern. Our method is an extension of texture synthesis techniques to vector-based patterns. Such an extension requires (a) an analysis of the pattern properties to extract meaningful pattern elements (defined as clusters of strokes) and (b) a synthesis algorithm based on similarities in the detected stroke clusters. Our method is based on results from human vision research concerning perceptual organization. The resulting synthesized patterns effectively reproduce the properties of the input patterns, and can be used to fill both 1D paths and 2D regions.Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Color, shading, shadowing, and texture I.3.4 [Computer Graphics]: Paint systemsen_US
dc.publisherThe Eurographics Association and Blackwell Publishing, Incen_US
dc.titleStroke Pattern Analysis and Synthesisen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume25en_US
dc.description.number3en_US
dc.identifier.doi10.1111/j.1467-8659.2006.00986.xen_US
dc.identifier.pages663-671en_US


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