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dc.contributor.authorHeck, Rachelen_US
dc.contributor.authorKovar, Lucasen_US
dc.contributor.authorGleicher, Michaelen_US
dc.date.accessioned2015-02-21T14:31:20Z
dc.date.available2015-02-21T14:31:20Z
dc.date.issued2006en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2006.00965.xen_US
dc.description.abstractThis paper presents a simple and efficient technique for synthesizing high-fidelity motions by attaching, or splicing, the upper-body action of one motion example to the lower-body locomotion of another. Existing splicing algorithms do little more than copy degrees of freedom (DOFs) from one motion onto another. This naive DOF replacement can produce unrealistic results because it ignores both physical and stylistic correlations between various joints in the body. Our approach uses spatial and temporal relationships found within the example motions to retain the overall posture of the upper-body action while adding secondary motion details appropriate to the timing and configuration of the lower body. By decoupling upper-body action from lower-body locomotion, our motion synthesis technique allows example motions to be captured independently and later combined to create new natural looking motions.Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Animationen_US
dc.publisherThe Eurographics Association and Blackwell Publishing, Incen_US
dc.titleSplicing Upper-Body Actions with Locomotionen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume25en_US
dc.description.number3en_US
dc.identifier.doi10.1111/j.1467-8659.2006.00965.xen_US
dc.identifier.pages459-466en_US


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