A Hierarchical Topology-Based Model for Handling Complex Indoor Scenes
Abstract
This paper presents a topology-based representation dedicated to complex indoor scenes. It accounts for memory management and performances during modelling, visualization and lighting simulation. We propose to enlarge a topological model (called generalized maps) with multipartition and hierarchy. Multipartition allows the user to group objects together according to semantics. Hierarchy provides a coarse-to-fine description of the environment. The topological model we propose has been used for devising a modeller prototype and generating efficient data structure in the context of visualization, global illumination and 1 GHz wave propagation simulation. We presently handle buildings composed of up to one billion triangles.
BibTeX
@article {10.1111:j.1467-8659.2006.00931.x,
journal = {Computer Graphics Forum},
title = {{A Hierarchical Topology-Based Model for Handling Complex Indoor Scenes}},
author = {Fradin, D. and Meneveaux, D. and Lienhardt, P.},
year = {2006},
publisher = {The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2006.00931.x}
}
journal = {Computer Graphics Forum},
title = {{A Hierarchical Topology-Based Model for Handling Complex Indoor Scenes}},
author = {Fradin, D. and Meneveaux, D. and Lienhardt, P.},
year = {2006},
publisher = {The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2006.00931.x}
}