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dc.contributor.authorLamarche, Fabriceen_US
dc.contributor.authorDonikian, Stephaneen_US
dc.date.accessioned2015-02-19T09:54:20Z
dc.date.available2015-02-19T09:54:20Z
dc.date.issued2004en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2004.00782.xen_US
dc.description.abstractThe navigation activity is an every day practice for any human being capable of locomotion. Our objective in this work is to reproduce this crucial human activity inside virtual environments. Putting together the high complexity of a realistic environment such as a city, a big amount of virtual humans and the real-time constraint requires to optimize each aspect of the animation process. In this paper, we present a suitable topological structuring of the geometric environment to allow fast path finding as well as an efficient reactive navigation algorithm for virtual humans evolving inside a crowd.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing, Incen_US
dc.titleCrowd of Virtual Humans: a New Approach for Real Time Navigation in Complex and Structured Environmentsen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume23en_US
dc.description.number3en_US
dc.identifier.doi10.1111/j.1467-8659.2004.00782.xen_US
dc.identifier.pages509-518en_US


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