dc.contributor.author | Zander, Johannes | en_US |
dc.contributor.author | Isenberg, Tobias | en_US |
dc.contributor.author | Schlechtweg, Stefan | en_US |
dc.contributor.author | Strothotte, Thomas | en_US |
dc.date.accessioned | 2015-02-19T09:54:13Z | |
dc.date.available | 2015-02-19T09:54:13Z | |
dc.date.issued | 2004 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1111/j.1467-8659.2004.00773.x | en_US |
dc.description.abstract | Hatching lines are often used in line illustrations to convey tone and texture of a surface. In this paper we present methods to generate hatching lines from polygonal meshes and render them in high quality either at interactive rates for on-screen display or for reproduction in print. Our approach is based on local curvature information that is integrated to form streamlines on the surface of the mesh. We use a new algorithm that provides an even distribution of these lines. A special processing of these streamlines ensures high quality line rendering for both intended output media later on. While the streamlines are generated in a preprocessing stage, hatching lines are rendered either for vector-based printer output or on-screen display, the latter allowing for interaction in terms of changing the view parameters or manipulating the entire line shading model at run-time using a virtual machine.Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Picture/Image Generation-Display algorithms; I.3.3 [Computer Graphics]: Picture/Image Generation-Line and curve generation | en_US |
dc.publisher | The Eurographics Association and Blackwell Publishing, Inc | en_US |
dc.title | High Quality Hatching | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 23 | en_US |
dc.description.number | 3 | en_US |
dc.identifier.doi | 10.1111/j.1467-8659.2004.00773.x | en_US |
dc.identifier.pages | 421-430 | en_US |