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dc.contributor.authorCook, Roben_US
dc.date.accessioned2015-02-20T10:03:21Z
dc.date.available2015-02-20T10:03:21Z
dc.date.issued2005en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2005.00846.xen_US
dc.description.abstractThis talk takes you behind the scenes at Pixar Animation Studios for an in-depth look at how its 3d computer graphics films are made. Making a computer animated film involves people with artistic talent and people with technical skills working together in close collaboration. The process starts with the development of the story and continues with modeling the geometry, adding articulation controls, using those controls to animate the characters, simulating things like water and cloth and hair, defining the look of the surfaces, putting lights in the scene, adding special effects, rendering, and post-production. Special emphasis is given to the roles of technology and computer graphics research in supporting the filmmaker.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing, Incen_US
dc.titleMovie Making at Pixar: A Collaboration of Art and Technologyen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume24en_US
dc.description.number3en_US
dc.identifier.doi10.1111/j.1467-8659.2005.00846.xen_US
dc.identifier.pagesxix-xixen_US


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